![]() So, for example, if someone with a PS4 joystick happens to have Steam controller support for PS4 enabled (they should anyway, to maximize compatibility), the game could receive its inputs from the "steam controller emulation" handled with Steam, but should still figure out it's a PS4 joystick, so in theory it could show the buttons properly. ![]() I can atest that because I happen to participate in a lot of Steam Community forums as well from time to time, and I always see people struggle with such things, and even nowadays people still use those "emulators" like 360CE or the ones for PS4 when they're clearly not necessary once you activate Steam controller support for your joystick, be it Xbox, Ps4 or any other generic Dinput joy. So I basically have this support enabled on Steam, and had to disable it for the game individually (as I have disabled for a few other games that have D-input support, for example).īUT the average joe have no clue about this, don't know about this option, if it's enabled or not. ![]() I have an Xbox One S controller, and I have enabled said steam configuration only to make it work with most games (I suspect it only works as a x-input joystick properly if the game as an updated X-input DLL, which newer games still doesn't have in general), otherwise it works as D-input automatically, and surprise, most games don't have native support for D-input for a while. Only thing I can suggest on dealing with controller is that you shouldn't really treat any controller as a steam controller when the steam controller configuration is active, as most people will activate those on any joystick (besides the Xbox 360 joy which is the only one with almost 100% native compatibility with any post-xinput games). ![]()
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